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Combat Scripting Project

This was a project where I designed a sequence of scripted encounters in a combat based level. This project was initially a buggy mess for me until I went back and improved upon it. This project taught me a lot about how to script things in blueprint coding in Unreal, and how helpful programming in the level blueprint itself can be. Overall, I think this project started as a massive failure but ended as an overwhelming success. The left video is the first iteration and the right is the final one.

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